﻿using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

namespace block_explorer
{
    interface IPostProcess
    {
        bool Enabled { get; set; }
        Texture2D Surface { get; }
        void Initialize(GraphicsDevice device, ContentManager content);
        void PrepareScene(GraphicsDevice device);
        void Draw(GraphicsDevice device);
    }
}
